PROGRESS & WORK
Võ development status
In development · Has a prototype
Checked on 30/09/2026 · Technical documentation updated on 26/09/2026.
01SMALL PROJECTS
Work in progress
Cinematic, gameplay and server/backend work is underway according to team confirmation on 30/09/2026.
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01SMALL PROJECTS
Work in progress
Cinematic, gameplay and server/backend work is underway according to team confirmation on 30/09/2026.
Cinematic
View detailsCollapseBring Võ's story and emotions to life through moving images.
- Owner
- Not confirmed
- Allocated budget
- Not confirmed
- Actual spending
- Not yet updated
Preparing to open participation.
Refine the gameplay
View detailsCollapseDefine an engaging match and a character journey with depth.
- Owner
- Not confirmed
- Allocated budget
- Not confirmed
- Actual spending
- Not yet updated
Preparing to open participation.
Server & backend
View detailsCollapseBuild the foundation for players to connect, join matches and continue their journey.
- Owner
- Not confirmed
- Allocated budget
- Not confirmed
- Actual spending
- Not yet updated
Preparing to open participation.
Understanding budgets and participation
Allocated budget differs from the planning cap and actual spending. Unconfirmed fields are not treated as zero VND. Amounts update when confirmed.
Each small project has a detail page covering scope, roles and participation; application and sponsorship channels will be announced when ready. The direction is to coordinate internal and community contributions through clearly defined work scopes.
02BY GROUP
Product foundation
The prototype shows the development direction; commercial readiness requires separate verification.
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02BY GROUP
Product foundation
The prototype shows the development direction; commercial readiness requires separate verification.
Multiplatform game
View detailsCollapse- Current foundation
- Tested on PC, Android and iOS according to team confirmation.
- What comes next
- A complete device matrix, operating system versions and performance measurements are still needed.
Accounts & player connections
View detailsCollapse- Current foundation
- Source code exists for account, data, friends and matchmaking services.
- What comes next
- End-to-end flows, concurrent scenarios and error recovery still need acceptance testing.
Match servers
View detailsCollapse- Current foundation
- A flow exists for launching Unreal Engine match servers and managing test sessions.
- What comes next
- Multi-machine coordination and verification of session lifecycle, resource reclamation and load capacity still need to be added.
Art & world
View detailsCollapse- Current foundation
- In-game images, story art and studies of architecture, ornament and glyphs are available.
- What comes next
- Continue locking down the content scope, integrating assets and reviewing each release for acceptance.
Commercial operations
View detailsCollapse- Current foundation
- An adequate independent report is still needed to confirm operations at commercial scale.
- What comes next
- Load handling, security, monitoring, backups, recovery and actual operating costs still need to be checked.
Monetization & publishing model
View detailsCollapse- Current foundation
- Cosmetic items and a Battle Pass are the intended model; pricing, the item catalog and publishing plans are not yet settled.
- What comes next
- Validate the experience, content rights, player demand and publishing conditions.
How to read status
Information is compiled from team confirmation and technical documentation. Service code has been examined without running it; this does not replace independent end-to-end acceptance testing. Completion percentages are not used without an agreed scope and measurement criteria.
Development status is updated from documentation rather than live server monitoring. This page does not announce a launch date or open test registration.
03UPCOMING PRIORITIES
Next steps
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03UPCOMING PRIORITIES
Next steps
Lock the first release scope
View detailsCollapseAgree on content, progression rules and acceptance criteria so the team builds a clearly defined version together.
Measure the actual product
View detailsCollapseTest match flows, sustained load, devices and error recovery; use measurements to adjust infrastructure.
Prepare for release
View detailsCollapseComplete rights documentation, operations, player support and suitable publishing conditions.