Game designer
Review the gameplay loop, combat mechanics and control feedback.
WORK TICKET
Define an engaging match and a character journey with depth.
PROPOSED SCOPE
Review the gameplay loop, combat mechanics and control feedback.
Review controls, abilities and combat feedback; define progression rules before integration.
Playtest, record bug reproduction steps and retest after changes.
TAKE ON WORK · REFINE THE GAMEPLAY
The team and community can contribute according to their expertise. Deliverables, acceptance criteria and coordination will be agreed before work begins.
Relevant expertise: Game design · Unreal programming · Testing & experience.
Registration channels and submission instructions will appear here when applications open.
Contribution principlesFUNDING SUPPORT · REFINE THE GAMEPLAY
The planned cap is a reference, not money already allocated or spent on this work.
The contact, funding goals and reporting of resource use will be announced before contributions open. The website currently accepts no money or commitments.
Review the cost category