LOOK UP CONCEPTS

Glossary.
A shared understanding.

Technical terms on the website, explained in plain language. A small code such as [GGN01] beside a term links to its exact explanation. Each code has at most five characters: group, classification and identifier. GGN01 means MOBA: G denotes Game, GN the genre, and 01 the entry's unique number. Codes have no separators. Industry terms are retained when clearer than a translation, with a Vietnamese explanation.

GLOSSARY MAP

Category index

G

Game

  • GNGenreGenre
  • MCGameplay mechanicsMechanics
  • ECIn-game economyEconomy
  • CPCompetitive playCompetition
  • MTPlayer metricsMetrics
GGN03ARPG#

An action role-playing game in which direct combat controls and character progression are central. Võ's story-focused option is being researched as an alternative to its current team-combat direction.

GMT03Retention#

The share of players returning at a defined time point within a defined cohort. State the calculation clearly; a large budget does not guarantee good retention.

GEC04Premium — buy-to-play#

A model in which players buy access to a game. Price, platform and included content need separate definitions; it differs from a free game with in-game purchases.

GMC02PvP — player versus player#

Player versus Player

Gameplay in which players or player teams face one another. It differs from only fighting computer-controlled opponents; competition rules and connection methods need separate design.

Microsoft — multiplayer gameplay modes
GMC03Co-op — cooperative play#

Cooperative play

Gameplay in which several people cooperate to overcome challenges or complete objectives. It may use one machine or a network depending on the design; not every multiplayer game is co-op.

Microsoft — competitive and cooperative gameplay
GGN01MOBA#

Multiplayer Online Battle Arena

A team-based online arena game. Each player usually controls one character and works with teammates to achieve the match objectives.

GGN02MMORPG#

Massively Multiplayer Online Role-Playing Game

An online role-playing game shared by many players. Characters usually retain their progression across play sessions; Võ draws on this progression element.

GMC01Character progression#

Progression — character progression

Character development across play sessions, rather than all progress ending with one match. The specific rules for Võ still need to be defined.

GEC01Cosmetic items#

Cosmetics — cosmetic items

Options that change a character's appearance, effects or presentation. In Võ's intended direction, they do not sell power advantages.

GEC02Battle Pass#

Battle Pass

A reward track gradually unlocked by playing or completing missions during a season; it may have free and paid tracks. Võ's documentation calls it a "Battle Pass" and proposes cosmetic rewards; pricing and details are undecided. Keep the name Battle Pass to distinguish it from a Season Pass content package.

Riot Games — Battle Pass mechanics
GCP01Esports — electronic sports#

Organized competition using video games, with players or teams and tournament rules. Having a community does not automatically make a game an esports discipline.

GMT01D1 — return after one day#

Day 1 retention

In player metrics, the share of users returning one day after the starting point as defined by the source's measurement. Read it alongside the measured cohort and reporting period.

GMT02D7 — return after seven days#

Day 7 retention

In player metrics, the share of users returning seven days after the starting point. This differs from the total users who visit at least once during the entire week.

GEC03Season Pass#

Season Pass

Access to a set of content released in installments, usually expansions or DLC. Names vary by game; it does not necessarily involve earning rewards through play like a Battle Pass. This is a comparison term, not a selected business model for Võ.

Ubisoft — a Season Pass example including DLC

W

Worlds & art

  • IPAssets and creative worldsIntellectual property
  • ARArtArt
  • HRHeritageHeritage
WAR03Cinematic — a scene staged to tell a story#

Cinematic sequence — a staged sequence of scenes

A scene or sequence staged through camera angles, movement and sound to tell a story, used in games or promotional videos. It can run in a game engine or be exported as video; it is not automatically interactive gameplay.

Epic Games — creating scenes with Sequencer
WIP01IP — intellectual property#

Intellectual Property

In product discussions, IP refers to creative assets such as characters, worlds, images or brand names that can develop across multiple works. The right to use each asset needs its own basis.

WIP02IP universe#

IP world — a shared world across works

A shared world with characters, places, history and rules that multiple games or films can use. This does not mean all planned works have already been produced.

WAR01Story art#

Story art — narrative artwork

Artwork expressing an idea or part of a game world's story. It is not automatically a screenshot from a running game.

WAR02Concept — guiding idea#

An idea guiding a product, character or experience. Concept imagery shows a research direction and is not necessarily the final design.

WHR01Digital heritage#

Digital heritage — digital heritage

Heritage materials preserved, described or recreated digitally for research, learning and access. Digitization does not imply free use of every material.

F

Resources

  • CPCapitalCapital
  • BGBudgetBudget
  • PLBusiness resultsProfit and loss
  • LCLicense costsLicense cost
  • MKMarketing effectivenessMarketing
  • FXCurrency conversionForeign exchange
FMK01User acquisition — UA#

Activities bringing new players to a product. A marketing budget alone does not establish the number of quality players; both cost and behavior after joining need measurement.

FMK02CPI#

Advertising spend divided by installs attributed to the campaign. State the measurement method, market and reporting period; this is not the cost of a player who stays long term.

FMK03CAC#

Acquisition cost divided by new customers under a chosen definition and scope. It differs from CPI when the denominator is paying customers rather than installs.

FMK04LTV#

Estimated economic value from a user or customer over a modeled lifetime. State the revenue or contribution-margin basis and time horizon; without data, do not treat it as guaranteed receipts.

FFX01Exchange rate#

Units of one currency corresponding to one unit of another at a specified source and time. A reference rate is not a committed transaction price. Võ's current plan presents inputs and results in Vietnamese dong.

FBG05Budget sensitivity#

How results change when an input such as duration, salary or unit price changes. A sensitivity-testing range is neither a probability range nor a cost commitment.

FCP01Funding scenario#

Capital — capital

A proposed way to raise and allocate funds for a plan. Presenting a scenario does not prove the money has been committed or transferred.

FBG01Budget#

Budget — budget

The amount planned for a specific scope of work and period. Read it together with units, the calculation period and assumptions.

FBG02Contingency#

Reserve — contingency

Money set aside for unplanned additional costs. In Võ's table, it is calculated as a percentage of implementation spending, not money that can be spent at will.

FBG03Operating runway#

Funds for an additional period of operations. The current table calculates this as months multiplied by monthly spending; it is a planning assumption, not a guarantee of survival.

FBG04Uncommitted#

Balance — remaining unallocated capital in the funding scenario

The part of a funding scenario not allocated to the listed expenditures. It does not mean the investor has already transferred that money.

FPL01Cumulative profit after tax#

Net profit — profit after tax, considered cumulatively here

Profit or loss after tax accumulated across periods. A profitable period does not mean the cumulative total is positive.

FPL02Separate accounting#

Tracking revenue, costs and results for a project or business activity separately to assess performance. This does not itself establish a separate legal entity or bank account.

FLC01Seat — software user license#

A license unit counted per user. Scope and price must be read against the specific terms, date and product.

O

Organization

  • STStudioStudio
  • LDManagementLeadership
  • PRProductionProduction
OPR03Vertical slice#

A short playable segment integrating the main layers: gameplay, visuals, sound, story and performance at the target quality. It tests production capability before expansion, rather than being only a promotional video.

OPR04Pre-production#

The preparation stage for production: defining scope, testing mechanics, tools and content workflows. It does not mean the entire team has started full-scale production.

OPR05Full production#

The stage of producing most content within a validated scope and workflow. It starts only when the prototype, team capability and resources provide sufficient grounds.

OPR06Validation gate#

An evaluation milestone for deciding whether to continue, adjust, maintain scale or stop before spending on the next stage. It does not mean capital is automatically released.

OPR07Person-month#

Work equivalent to one person working full-time for one month. Total person-months are not the number of people present simultaneously and do not guarantee that tasks are interchangeable.

OPR08Localization#

Adapting language and content to a target market, including translation, editing and in-game checks. Voice-over, subtitle scope and the number of languages must be calculated separately.

OPR09LiveOps#

Operating a product after it opens to players: monitoring systems, supporting the community, updating content and handling incidents. Needs differ between online and single-player games.

OPR10Soft launch#

Releasing a product to a limited audience to test experience, retention, operations and publishing effectiveness before expanding.

OPR11Acceptance milestone#

A point when outputs are compared with agreed criteria to decide whether to continue, adjust or stop. Reaching a deadline does not automatically mean acceptance or release of funding.

OPR12Co-production#

Several parties produce a work together under an agreement on responsibilities, resources and exploitation rights. A proposed partnership does not confirm that a partner or contract already exists.

OST01Studio#

A team or organization creating products such as games and animation together. This term describes its work and does not confirm a legal entity type.

OLD01CEO#

Chief Executive Officer

The person responsible for overall management, connecting strategy with departmental operations. The title and specific authority depend on the agreed structure.

OLD02CCO — Creative#

Chief Creative Officer

In this plan, the head of creative work, responsible for consistency across experience, art and story. The abbreviation may mean something different in other organizations.

OLD03CTO — Technology#

Chief Technology Officer

The person responsible for the technical foundations, tools and technologies used in production.

OLD04COO — Production & operations#

Chief Operating Officer

The person responsible for organizing production and operations: schedules, resources and coordination.

OLD05CBO — Business & publishing#

Chief Business Officer

In this plan, the person responsible for business, publishing, partners and the player community.

OLD06CFO — Finance#

Chief Financial Officer

The person responsible for financial management, cash flow and spending controls. This is not identical to all duties of a chief accountant.

OLD07CHRO — Human resources#

Chief Human Resources Officer

The head of human resources, responsible for recruitment, policies, team development and processes for joining, role changes and departures. The title does not itself confer technical administration rights.

OPR13HR — Human resources#

Human Resources — human resources

The function responsible for people and organization: staffing needs, records, recruitment, development and changes during work. HR leads personnel processes and coordinates account and access matters with the authorized administrator.

OPR14Admin — Administration & HR#

In the studio team, Admin helps the CHRO prepare records and track onboarding, changes and departures. This is an administrative role; the title does not itself grant system or account administration rights.

OLD08CRIO — Research & innovation#

Chief Research & Innovation Officer

The function responsible for studio research, innovation and knowledge development. The corresponding AI role helps organize understanding of business and systems; decision responsibility remains with people.

OPR01Producer#

Producer — production coordination

A production coordinator who connects specialties, schedules and resources to move the project forward.

OPR02Outsourcing#

Outsourcing — outsourcing

Assigning a defined scope of work to a person or organization outside the internal team, with agreed deliverables and conditions.

D

Design & documentation

  • DCDocumentationDocuments
  • UIInterfaceUser interface
DDC02Mermaid — diagrams from text#

A tool for creating diagrams from text descriptions. Diagram sources can be stored and updated alongside project code; the diagram describes a system and does not run that process itself.

Mermaid — introduction and diagram types
DDC03UML — modeling language#

A notation for describing the structure and behavior of software systems. UML is a modeling language, not the name of a particular drawing application.

DDC04Sequence diagram#

A diagram showing parties sending requests and returning results in chronological order, usually read from top to bottom. Conditional branches describe what happens when data is valid, missing or erroneous.

Mermaid — sequence diagrams
DDC01Pitch / pitch deck#

A pitch introduces a proposal so listeners can understand and consider it. A pitch deck is the slide set supporting that presentation; a proposal does not automatically become a commitment.

DUI01Style Guide#

Style Guide

A guide to a shared design language: colors, typography, components and their use. It supports consistency without requiring every page to use the same layout.

DUI02Panel#

A presentation area grouping related information. Use it when it helps readers recognize content; it does not replace a table needed for comparison.

DUI03Light / dark theme#

Light and dark interface color sets, with corresponding text and surface colors. The website currently only has a plan for switching between them.

T

Technology

  • ENGame platformEngine
  • AIArtificial intelligenceArtificial intelligence
  • OPSystem operationsOperations
  • QATechnical qualityQuality assurance
  • ARArt technologyArt technology
  • AUÂm thanhAudio
  • PLGaming devicesPlatform
TOP02API — software interface#

A contract for software to exchange requests and results. On the current website, the public API only reads tickets; this does not mean all data can be changed over the network.

TOP03SSR — server-side rendering#

The server prepares HTML content when a request arrives and sends it to the browser. A page may call the data-access layer directly rather than calling its own HTTP API again.

TOP04Repository — data-access layer#

In this system map, a repository is the layer providing data-reading operations through a shared contract. The underlying data may be in files, memory or a database; this should not be confused with a source-code repository.

TOP05Cursor — pagination marker#

A marker used to fetch the next portion of a list. It must match the query scope; it is neither a page number nor permission to access data.

TAI01AI — artificial intelligence#

Computer systems that support analysis, content creation and task solving. AI members on the website are named software roles, not real people; humans remain responsible for decisions and checking results.

TAI02AI agent#

An AI role that receives a task with a defined scope and working method. Its configuration profile helps initialize the role in a new session; it does not mean the agent is always running, has continuous memory or independently has authority to manage real people.

TQA01QA — quality assurance testing#

Product-quality checks: finding defects, retesting fixes and assessing the experience on target platforms. Distinguish the production team's time fixing defects from independent testing costs.

TAR01Motion capture#

Recording performers' movement as data for digital characters. Processing, editing and integration are still needed; cost depends on the number of sessions, scope and usage rights.

TAR02Technical Art#

Technical Art / Technical Artist

Work connecting art and engineering: building tools, bringing assets into games and optimizing visuals within device limits. A Technical Artist performs this work; the role does not automatically replace all artists or programmers.

Epic Games — Technical Artist responsibilities
TAR03VFX — visual effects#

Visual Effects

Visible effects such as fire, smoke, light beams or skill cues. In games, effects must express artistic intent, help players read situations and maintain performance.

Epic Games — Niagara visual effects
TAR04LOD — level of detail#

Level of Detail

Different detail levels of a model reduce rendering load when objects are distant or occupy little screen space. For example, a distant character may use a less detailed version while retaining a recognizable silhouette.

Epic Games — creating and using LOD
TAR05Cleanup — motion-data cleanup#

Animation cleanup — editing motion data

In the animation budget, this means correcting motion data: reducing jitter, foot sliding or faulty poses before integration. Captured performers' movements usually still need this editing step.

TAR06Retarget — transfer animation to another character#

Animation retargeting

Transferring animation data from one character's skeleton to another, including characters with different body proportions. Contacts, poses and movements still need checking and adjustment afterward.

Epic Games — animation retargeting with IK Rig
TAR07Rig — character control system#

Rig / rigging — a control system and how it is built

A system of bones, controls and constraints used by animators to pose and move a character. Rigging is the work of building this system; the rig itself is not a finished animation sequence.

Epic Games — controls and bones in Control Rig
TAU01SFX — sound effects#

Sound Effects — the meaning used in the audio budget

In this audio budget, SFX means sounds such as footsteps, impacts, weapons or the environment. Separate these from music and dialogue recording to define work, usage rights and cost clearly.

Epic Games — playing sound from visual events
TPL01Console — dedicated gaming device#

Game console — dedicated gaming device

Dedicated gaming hardware such as PlayStation, Xbox or Nintendo systems. Each platform requires separate preparation, optimization and testing; a PC version does not imply a console version already exists.

TOP01DevOps — Development & operations#

Collaboration between software development and system operations to build, test, release and monitor products. In the team, this role handles infrastructure under the CTO's direction and the assigned scope.

TEN01Engine — game development platform#

Technology for building and running games, including rendering, physics, audio and production tools. Engine code differs from content created by the creative team.

R

Rights & licenses

  • GMGame classificationGame regulation
  • LCUsage licenseLicense
RGM01G1#

In the reference source, G1 denotes games where multiple players interact through a business's server. Licensing figures reflect the source at the recorded time and do not confirm that Võ holds a license.

RLC01Creative Commons licenses#

Creative Commons

Labels describing conditions for sharing and using a work. CC BY requires attribution; BY-NC adds a noncommercial restriction; CC0 aims to place works in the public domain. Read the asset's exact license text; being able to download an image does not imply permission to use it.

RLC02Open-source licenses#

Open-source software

Code provided under terms allowing others to use, modify or distribute it. MIT and Apache 2.0 are different licenses; notices must be retained and the specific terms followed. This is not the same as merely seeing code online.

Explanations reflect the website and Võ documentation. Function names describe a proposed structure and do not confirm a specific appointee. Product direction and plans are not signed commitments.